Adventures in Middle Earth - Regional Guide: Gran Burrone
Review: 5 - "A masterpiece of literature" by , written on May 4, 2006
I really enjoyed this book. It captures the essential challenge people face as they try make sense of their lives and grow to adulthood.

Adventures in Middle Earth - Regional Guide: Gran Burrone

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€34,90

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Region Guide: Rivendell takes you West through the Misty Mountains to the Last Homely Home and expands the game into Eastern Eriador, covering not only Rivendell, but Angmar, Fornost, Mount Gram, Tharbad and everything in between. find among them. This book also includes the rules for creating your own Magical Treasures, playing as the High Elves of Rivendell, drawing the evil Eye of Mordor onto your company, and facing more powerful opponents than ever before.

This 144-page supplement contains:

  • About the Last Homely House, Rivendell, the shrine of Imladris
  • Profiles of the characters that can be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
  • New Activities for the Fellowship Phase.
  • The story of Arnor, Angmar and the Rangers of the North.
  • A regional guide to Eastern Eriador including the Barrowlands, Torill Woods and Angmar.
  • New adversaries to face, including the Ettins, the Hillmen of Rhudaur and the most terrible Troll of all, the Queen of Castle Hill.
  • A bestiary of undead creatures, from Marsh Soldiers and Barrowwraiths to the Lord of the Nazgûl himself, the Witch-king of Angmar.
  • Rules for handling powerful opponents, allowing you to customize any monster and offer a challenge worthy of the most heroic of adventurers.
  • An optional set of rules, the Eye of Mordor, to track how much attention the Enemy pays to the company.
  • Rules for adding Magical Treasures to your campaign, including dozens of ready-to-use artifacts, from the most famous to some less known.
  • A new playable Culture: the High Elves of Rivendell.

The Region Guide: Rivendell contains previously released material for The One Ring RPG under the title Rivendell.

144 pages, hard cover

Region Guide: Rivendell takes you West through the Misty Mountains to the Last Homely Home and expands the game into Eastern Eriador, covering not only Rivendell, but Angmar, Fornost, Mount Gram, Tharbad and everything in between. find among them. This book also includes the rules for creating your own Magical Treasures, playing as the High Elves of Rivendell, drawing the evil Eye of Mordor onto your company, and facing more powerful opponents than ever before.

This 144-page supplement contains:

  • About the Last Homely House, Rivendell, the shrine of Imladris
  • Profiles of the characters that can be encountered in Imladris, from Elrond and Arwen to Glorfindel and the White Council.
  • New Activities for the Fellowship Phase.
  • The story of Arnor, Angmar and the Rangers of the North.
  • A regional guide to Eastern Eriador including the Barrowlands, Torill Woods and Angmar.
  • New adversaries to face, including the Ettins, the Hillmen of Rhudaur and the most terrible Troll of all, the Queen of Castle Hill.
  • A bestiary of undead creatures, from Marsh Soldiers and Barrowwraiths to the Lord of the Nazgûl himself, the Witch-king of Angmar.
  • Rules for handling powerful opponents, allowing you to customize any monster and offer a challenge worthy of the most heroic of adventurers.
  • An optional set of rules, the Eye of Mordor, to track how much attention the Enemy pays to the company.
  • Rules for adding Magical Treasures to your campaign, including dozens of ready-to-use artifacts, from the most famous to some less known.
  • A new playable Culture: the High Elves of Rivendell.

The Region Guide: Rivendell contains previously released material for The One Ring RPG under the title Rivendell.

144 pages, hard cover

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