Dune: Adventures in the Imperium
Review: 5 - "A masterpiece of literature" by , written on May 4, 2006
I really enjoyed this book. It captures the essential challenge people face as they try make sense of their lives and grow to adulthood.

Dune: Adventures in the Imperium

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€54,90

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The Dune: Adventures in the Imperium role-playing game will take you to a distant future that surpasses all imagination: a reality where fear kills the mind… and where everyone lives with each other's backs.
The Imperium rules over a universe of duels to the death, feudal politics and individuals of mysterious abilities, where noble Houses constantly struggle for power, influence and revenge, where one blade can change the fate of millions.
Create your House , carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Accompany your characters on a journey through the legendary worlds of Frank Herbert 's sci-fi masterpiece . You take on the role of agents in the service of a noble House, under whose banner Mentats , Fencing Masters , Spies , Bene Gesserit Sisters , Souk Doctors or even Desert Fremen serve. Whoever you choose to be, remember: whoever controls the spice controls the universe .

The Dune: Adventures in the Imperium Core Rulebook contains:
  • Everything you need to create stories, intrigues and adventures in the sands of Arrakis , playing the agents of a powerful noble House.
  • A completely new version of the 2d20 System , adapted to the Dune Universe, which includes the rules for creating a Noble House and systems for architect-style gameplay, where players become the puppeteers maneuvering legions of agents in the House's service.
  • An in-depth overview of the Imperium , its society, factions, history, technology, cultures and faiths.
  • Tips, both for novice gamemasters and for veterans, useful for creating Dune-style campaigns of intrigue and adventure, worthy of the elite agents of a noble House.
  • An introductory adventure, The Gatherers of Dune , designed to quickly draw GMs and players into the byzantine plots of the Imperium on Arrakis.
  • Hardcover, 336 pages, PDF version included.
The Dune: Adventures in the Imperium role-playing game will take you to a distant future that surpasses all imagination: a reality where fear kills the mind… and where everyone lives with each other's backs.
The Imperium rules over a universe of duels to the death, feudal politics and individuals of mysterious abilities, where noble Houses constantly struggle for power, influence and revenge, where one blade can change the fate of millions.
Create your House , carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Accompany your characters on a journey through the legendary worlds of Frank Herbert 's sci-fi masterpiece . You take on the role of agents in the service of a noble House, under whose banner Mentats , Fencing Masters , Spies , Bene Gesserit Sisters , Souk Doctors or even Desert Fremen serve. Whoever you choose to be, remember: whoever controls the spice controls the universe .

The Dune: Adventures in the Imperium Core Rulebook contains:
  • Everything you need to create stories, intrigues and adventures in the sands of Arrakis , playing the agents of a powerful noble House.
  • A completely new version of the 2d20 System , adapted to the Dune Universe, which includes the rules for creating a Noble House and systems for architect-style gameplay, where players become the puppeteers maneuvering legions of agents in the House's service.
  • An in-depth overview of the Imperium , its society, factions, history, technology, cultures and faiths.
  • Tips, both for novice gamemasters and for veterans, useful for creating Dune-style campaigns of intrigue and adventure, worthy of the elite agents of a noble House.
  • An introductory adventure, The Gatherers of Dune , designed to quickly draw GMs and players into the byzantine plots of the Imperium on Arrakis.
  • Hardcover, 336 pages, PDF version included.

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